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Trespasser Sound Catalog by MikeTheRaptor

 
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hppav
Diehard Founder


Joined: 16 Nov 2008
Posts: 90
Location: Peru, Indiana

PostPosted: Tue Nov 25, 2008 9:41 am    Post subject: Trespasser Sound Catalog by MikeTheRaptor Reply with quote

The following list contains all sounds (used or unused). All listed here have been tested and proven to work unless stated otherwise. By MikeTheRaptor, 2004.

THIS IS THE FINAL RELEASE OF THE TRESPASSER SOUND CATALOG BY MIKETHERAPTOR.
All scripting ingame has been searched and every sound used ingame is listed here, mostly without exception, although some others may exist.
It has been my pleasure to make this catalog, both for the Trespasser Developers (so that their work and dedication is not lost to time) and all the guys at TresCom. Specials thanks again to hppav, slugger, and don vercetti for helping me directly with the catalog, and thanks also to the rest of the Trespasser Community for bein' the best! Anyone not mentioned here is mentioned in the credits, so check 'em out at the bottom! Here's to another year!

-Mike

PS - Feel free to add to this catalog, so long as I get a little credit for it Wink

- Featured on TresCom.org ! -

Ambient Sounds
Pine Valley (PV) "A"
* AMB-PV-A01
* AMB-PV-A02
* AMB-PV-A03
* AMB-PV-A04
* AMB-PV-A07
* AMB-PV-A10
* AMB-PV-A12
* AMB-PV-A13
* AMB-PV-A14
Pine Valley (PV) "B"
* AMB-PV-B01
* AMB-PV-B01 DOPL
* AMB-PV-B03
* AMB-PV-B06
* AMB-PV-B10
* AMB-PV-B11
* AMB-PV-B12
* AMB-PV-B13
* AMB-PV-B14 DOPL
* AMB-PV-B15
* AMB-PV-B16 DOPL
Industrial Jungle (IJ) "A"
* AMB-IJ-A01
* AMB-IJ-A02
* AMB-IJ-A03
* AMB-IJ-A04
* AMB-IJ-A05
* AMB-IJ-A06
* AMB-IJ-A07
* AMB-IJ-A08
* AMB-IJ-A09
* AMB-IJ-A10
* AMB-IJ-A11
* AMB-IJ-A12
* AMB-IJ-A13
* AMB-IJ-A14
Jungle Rail (JU-BRAIL) Ambience
* AMB-JU-BRAIL01
* AMB-JU-BRAIL02
* AMB-JU-BRAIL03
Industrial Jungle (IJ) "B"
* AMB-IJ-B01
* AMB-IJ-B02
* AMB-IJ-B03
* AMB-IJ-B04
* AMB-IJ-B05
* AMB-IJ-B07
* AMB-IJ-B08
* AMB-IJ-B09
* AMB-IJ-B10
Jungle Ambience (JU) "A"
* AMB-JU-A01
* AMB-JU-A02
* AMB-JU-A08
* AMB-JU-A10
* AMB-JU-A11
* AMB-JU-A12
* AMB-JU-A13
* AMB-JU-A15
* AMB-JU-A14
* AMB-JU-A16
Jungle Ambience (JU) "B"
* AMB-JU-B01
* AMB-JU-B02
* AMB-JU-B04
* AMB-JU-B05
* AMB-JU-B06
* AMB-JU-B07
* AMB-JU-B09
* AMB-JU-B10
* AMB-JU-B11
* AMB-JU-B12
* AMB-JU-B13
Plantation House (PH) Ambience "A"
* AMB-PH-A01
* AMB-PH-A02
* AMB-PH-A03
* AMB-PH-A04
* AMB-PH-A05
* AMB-PH-A07
* AMB-PH-A08
* AMB-PH-A09
* AMB-PH-A10
* AMB-PH-A11
* AMB-PH-BTRAP02
The Plains (PL) Ambience "BPLANE"
* AMB-PL-BPLANE01
* AMB-PL-BPLANE01 DOPL
* AMB-PL-BPLANE02
The Beach (BE) Ambience "WAVE"
* AMB-BE-WAVE-01
* AMB-BE-WAVE-02
* AMB-BE-WAVE-03
* AMB-BE-WAVE-04
* AMB-BE-WAVE-05
* AMB-BE-WAVE-06
* AMB-BE-WAVE-07
* AMB-BE-WAVE-08
The Beach (BE) Ambience
* AMB-BE-01
The Beach (BE) Ambience "B"
* AMB-BE-B01
* AMB-BE-B01 DOPL **
* AMB-BE-B04
Lagoon Loop (LAGOON-LOOP) Ambience
* AMB-LAGOON-LOOP **
Forest Ambience
* AMB-FOREST-02
* AMB-FOREST-06
* AMB-FOREST-10
* LOOPFOREST01
In Town (ITOWN) Ambience "BFIELD"
* AMB-ITOWN-BFIELD01
* AMB-ITOWN-BFIELD02
* AMB-ITOWN-BFIELD03
* AMB-ITOWN-BFIELD05
In Town (ITOWN) Birds "BIRD"
* AMB-ITOWN-BBIRD02
* AMB-ITOWN-BBIRD03
* AMB-ITOWN-BBIRD04
* AMB-ITOWN-BBIRD05
Environment (ENV) Ambience "Air" and "AirHighAlt" and "Asc"
* AMB-ENV-AIR1
* AMB-ENV-AIR2
* AMB-ENV-AIRHIGHALT01
* AMB-ENV-ASC1
* AMB-ENV-ASC2
* AMB-ENV-ASC3
* AMB-ENV-ASC4
Pine Valley (PV) Ambience "BMAY"
* AMB-PV-BMAYA01

Music
* MUSIC - HARBOR AMBIENT
* MUSIC - INGEN COMPLEX AMB
* MUSIC - INGEN LAB BIOTECH
* MUSIC - INGEN LAB COMPUTER BLDG
* MUSIC - PV AMBIENT
* MUSIC - GEO PLANT COURTYARD
* MUSIC - GEO PLANT CONTROL ROOM
* MUSIC - HIDDEN VILLAGE
* MUSIC - PH
* MUSIC - IJ REVEAL
* MUSIC - MAYAN FACE/JEEP
* MUSIC - MAYAN CITY
* MUSIC - RAPTOR CHASE
* MUSIC - JR UNEASY AMBIENT
* MUSIC - JR GENERAL AMBIENT
* MUSIC - IJ JUNGLE AMBIENT 1
* MUSIC - IJ JUNGLE AMBIENT 2
* MUSIC - IJ HIDDEN
* MUSIC - VIEW OF ISLAND
* MUSIC - CRASHED HELICOPTER
* MUSIC - SMUGGLER PLANE
* MUSIC - REVEAL OF DINO PLAIN
* MUSIC - PLAINS TRAVELING #1
* MUSIC - PLAINS TRAVELING #2
* MUSIC - BEACH AMBIENT
* MUSIC - RAPTOR ATTACK #1
* MUSIC - RAPTOR ATTACK #2
* MUSIC - RAPTOR ATTACK #3
* MUSIC - RAPTOR CHASE
* MUSIC - TREX INTRO
* MUSIC - TREX ENCOUNTER #2
* MUSIC - TREX ENCOUNTER #3
* MUSIC - HAMMOND HOUSE
* MUSIC - TOWN AMBIENT #1
* MUSIC - TOWN AMBIENT #2
* MUSIC - HUNTERS CAMP

Terrain Sounds
These values are used in "string SoundMaterial = "VALUE" "
* Terrain - Cement
* Terrain - Concrete
* Terrain - Grass
* Terrain - Gravel
* Terrain - Dirt
* Terrain - Wood *
* Terrain - Wood Loose *
* Terrain - Water
* Terrain - Water2 *
* Terrain - Linoleum *
* Terrain - Leaves *
* Terrain - Sand **
* Terrain - Metal **

Sound Materials/Sound Samples
* Water *
* Water Splash IJ **
* WATERFALL 1
* Wood Crate Large
* Wood Crate Medium
* Wood Crate Small
* Wood Loose 1 *
* Wood Hard 1 *
* Wood Hard 2
* VCR Tape *
* VEGE1 *
* VEGE2 *
* Oil Barrel 1 *
* Bathroom Stall
* Beer Can **
* Boulder Large
* Boulder Medium
* Boulder Small
* Log 1 *
* Pistol *
* Rifle *
* Rubber Boot
* Helmet
* Blood
* Bone
* Bone 2 *
* Bone 3 *
* Metal Crate Large
* Metal Crate Medium
* Metal Crate Small
* Metal Hard 1 *
* Metal Hard 2 *
* Metal Soft
* Metal Dull 2 *
* Metal Pinging 1 *
* Metal Pinging 2 *
* Metal Resonate 1 *
* Metal Resonate 2 *
* Basketball *
* Cement Slab *
* Computer *
* Cloth *
* Cattle Prod *
* Crazy Wood
* Vehicle Fall *
* Rubber *
* Rubber Attached *
* Aluminum 1 *
* Aluminum 2 *
* Aluminum 3 *
* Porcelain 1 *
* Paint Can *
* Plastic Crate Medium
* Plastic Crate Small
* Plastic Heavy *
* Plastic Light *
* Keycard
* Soda Can *
* Trailer *
* Trailer-IGLab *
* Fence *
* Glass Thick *
* Capacitor *

Gun Sounds
* GUN - DESERT EAGLE 01
* GUN - RUGER REDHAWK 02
* GUN - COLT M16 02
* GUN - Springfield M14 308 01
* GUN - BARRET LIGHT 02
* GUN - M2HB-SHOT
* GUN - M2HB-REL
* GUN - COLT DIAMONDBACK 01
* GUN - S&W 686 02
* GUN - HKVP70
* GUN - BARRETA
* GUN - SPAS
* GUN - BENELLI M1 SUPER 90-01
* GUN - H&K 91-02
* GUN - MAC10
* GUN - MAC10 REL
* GUN - H&K MP 5 SHOT
* GUN - H&K MP 5 REL
* GUN - HKMP5-S-SHOT
* GUN - HKMP5-S-REL
* GUN - HK91 - SHOT
* GUN - HK91 - REL
* GUN - AK47 SHOT
* GUN - AK47 REL
* GUN - LINDSTRADT PISTOL 01
* GUN - TRANQ DART RIFLE 01
* GUN - SHOTGUN DRY CLICK 01
* GUN - AUTOMATIC DRYFIRE 01
* DRY FIRE A
* GUN - DRY FIRE REVOLVER

Dinosaur Sounds
Albertasaurus
* ALBR-BITE-01
* ALBR-BITE-02
* ALBR-BITE-03
* ALBR-BRTH-03
* ALBR-CALL-01
* ALBR-CALL-02
* ALBR-PAIN-01
* ALBR-PAIN-02
* ALBR-PURR-01
* ALBR-PURR-02
* ALBR-ROAR-01
* ALBR-ROAR-02
* ALBR-STLK-01
* ALBR-STLK-02
* ALBR-WMPR-01
* ALBR-WMPR-02
* ALBR-WMPR-03
Brachiosaur
* BRAC-ATTK-01
* BRAC-ATTK-02
* BRAC-BITE-01
* BRAC-CALL-01
* BRAC-CALL-02
* BRAC-CALL-03
* BRAC-DIST-01
* BRAC-DIST-02
* BRAC-DIST-03
* BRAC-PAIN-01
* BRAC-PAIN-02
* BRAC-ROAR-01
* BRAC-ROAR-02
* BRAC-WMPR-01
* BRAC-WMPR-02
* BRAC-WMPR-03
* BRACHI-FOOT *
General Sounds
* DINO-CARN-CHEW01
* DINO-CARN-CHEW02
* DINO-CARN-FLESHRIP
* DINO-CARN-FLSHRIP2
* DINO-CARN-FLSHRIP3
* DINO-CARN-FLSHRIP4
* DINO-CARN-SWALLOW
* DINO-CARN-TREXFLSH
* DINO-CARN-TREXFLSH2
* DINO-HERB-CHEW
* DINO-HERB-RIPGRASS
* DINO-HERB-SWALLOW
* DINO-SNIFF-04
* DINO-SNIFF-07
* DINO-SNIFF-09
Parasaur
* PARA-ATTK-02
* PARA-ATTK-03
* PARA-BITE-01
* PARA-BITE-02
* PARA-BITE-03
* PARA-BRTH-01
* PARA-BRTH-02
* PARA-BRTH-03
* PARA-CALL-01
* PARA-FOOT *
* PARA-PAIN-01
* PARA-PAIN-02
* PARA-PAIN-03
* PARA-ROAR-01
* PARA-ROAR-02
* PARA-ROAR-03
* PARA-WMPR-01
* PARA-WMPR-02
Velociraptor
* RAPT-ATTK-01
* RAPT-ATTK-02
* RAPT-ATTK-03
* RAPT-BITE-01
* RAPT-BITE-02
* RAPT-BRTH-01
* RAPT-BRTH-04
* RAPT-CALL-01
* RAPT-CALL-02
* RAPT-CALL-03
* RAPT-CALL-04
* RAPT-CALL-05
* RAPT-DIST-01
* RAPT-DIST-02
* RAPT-DIST-03
* RAPT-DIST-04
* RAPT-PAIN-01
* RAPT-PAIN-02
* RAPT-PAIN-04
* RAPT-PAIN-05
* RAPT-PAIN-06B
* RAPT-PAIN-07B
* RAPT-PAIN-08B
* RAPT-PAIN-09B
* RAPT-ROAR-01
* RAPT-ROAR-02
* RAPT-ROAR-03
* RAPT-ROAR-04
* RAPT-STLK-01
* RAPT-STLK-02
* RAPT-STLK-03
* RAPT-STLK-04
* RAPT-STLK-05
* RAPT-WMPR-01
* RAPT-WMPR-02 BB
* RAPT-WMPR-03
* RAPTOR-BODY *
* RAPTOR-FOOT
* RAPTOR-HEAD *
* RAPTOR-TAIL *
Stegosaur
* STEG-ATTK-01
* STEG-ATTK-02
* STEG-ATTK-03
* STEG-BITE-01
* STEG-BITE-02
* STEG-BRTH-03
* STEG-CALL-01
* STEG-CALL-02
* STEG-FEAR-01
* STEG-PAIN-01
* STEG-PAIN-02
* STEG-PAIN-03
* STEG-ROAR-01
* STEG-ROAR-02
* STEG-ROAR-03
* STEG-ROAR-04
* STEG-WMPR-01
* STEG-WMPR-02
* STEG-WMPR-03
Tyrannosaur
* TREX-ATTK-01
* TREX-ATTK-02
* TREX-ATTK-03
* TREX-ATTK-03 BRADY
* TREX-ATTK-04
* TREX-BITE-01
* TREX-BITE-02
* TREX-BITE-03
* TREX-BODY *
* TREX-BRTH-02
* TREX-CALL-01
* TREX-CALL-02
* TREX-DIST-01
* TREX-DIST-02
* TREX-DIST-03
* TREX-HEAD *
* TREX-PAIN-02
* TREX-PAIN-03
* TREX-ROAR-01
* TREX-ROAR-03
* TREX-STLK-01
* TREX-STLK-02
* TREX-TAIL *
* TREX-WMPR-01
* TREX-WMPR-02
* TREX-WMPR-03
Triceratops
* TRIC-ATTK-01
* TRIC-ATTK-02
* TRIC-BITE-01
* TRIC-BITE-02
* TRIC-BITE-03
* TRIC-CALL-01
* TRIC-CALL-02
* TRIC-CALL-03
* TRIC-FOOT *
* TRIC-PAIN-01
* TRIC-PAIN-02
* TRIC-PAIN-03
* TRIC-ROAR-01
* TRIC-ROAR-02
* TRIC-ROAR-03
* TRIC-ROAR-04
* TRIC-STLK-01
* TRIC-STLK-02
* TRIC-WMPR-01
* TRIC-WMPR-02
* TRIC-WMPR-03
* TRIC-WMPR-04

Anne Sounds
* ANNEAMMOAUTO1
* ANNEAMMOAUTO2
* ANNEAMMOAUTO3
* ANNEAMMOAUTO4
* ANNEAMMOAUTO5
* ANNEAMMOAUTO6
* ANNEAMMOAUTO7
* ANNEAMMOAUTO8
* ANNEAMMOAUTO9
* ANNEAMMONUMERAL1A
* ANNEAMMONUMERAL1B
* ANNEAMMONUMERAL1C
* ANNEAMMONUMERAL2A
* ANNEAMMONUMERAL2B
* ANNEAMMONUMERAL3A
* ANNEAMMONUMERAL3B
* ANNEAMMONUMERAL3C
* ANNEAMMONUMERAL4A
* ANNEAMMONUMERAL4B
* ANNEAMMONUMERAL5A
* ANNEAMMONUMERAL5B
* ANNEAMMONUMERAL6A
* ANNEAMMONUMERAL6C
* ANNEAMMONUMERAL7A
* ANNEAMMONUMERAL7B
* ANNEAMMONUMERAL7C
* ANNEAMMONUMERAL8A
* ANNEAMMONUMERAL8B
* ANNEAMMONUMERAL9B
* ANNEAMMONUMERAL9C
* ANNEAMMONUMERAL10A
* ANNEAMMONUMERAL10B
* ANNEAMMONUMERAL12A
* ANNEAMMONUMERAL12B
* ANNEAMMONUMERAL13A
* ANNEAMMONUMERAL13B
* ANNEAMMONUMERAL13C
* ANNEAMMONUMERAL15A
* ANNEAMMONUMERAL15B
* ANNEAMMONUMERAL15C
* ANNEAMMONUMERAL17A
* ANNEAMMONUMERAL17B
* ANNEAMMONUMERAL17C
* ANNEAMMONUMERAL20B
* ANNEAMMONUMERAL20C
* ANNEAMMONUMERAL30A
* ANNEAMMONUMERAL30B
* ANNEAMMONUMERAL30C
* ANNEAMMOPHRASE1
* ANNEAMMOPHRASE2
* ANNEAMMOPHRASE3
* ANNEAMMOPHRASE4
* ANNEAMMOPHRASE5
* ANNEAMMOPHRASE6
* ANNEAMMOPHRASE7
* ANNEAMMOPHRASE8
* ANNEAMMOPHRASE9
* ANNEAMMOPHRASE10
* ANNEAMMOPHRASE11
* ANNEAMMOPHRASE12
* ANNEAMMOPHRASE13
* ANNEAMMOPHRASE14
* ANNEAMMOPHRASE15
* ANNEAMMOPHRASE16
* ANNEAMMOPHRASE17
* ANNEAMMOPHRASE18
* ANNEAMMOPHRASE19
* ANNEAMMOPHRASE20
* ANNEAMMOPHRASE21
* ANNEAMMOPHRASE22
* ANNEAMMOPHRASE23
* ANNEAMMOPHRASE24
* ANNEAMMOPHRASE25
* ANNEAMMOPHRASE26
* ANNEAMMOPHRASE27
* ANNEAMMOPHRASE28
* ANNEAMMOPHRASE29
* ANNEAMMOPHRASE30
* ANNEAMMOPHRASE31
* ANNEEFFORT1
* ANNEEFFORT2
* ANNEEFFORT3
* ANNEEFFORT7
* ANNEFALLDAMAGE01
* ANNEFALLDAMAGE02
* ANNEFALLDAMAGE03
* ANNEFALLDAMAGE04
* ANNEFALLDAMAGE05
* ANNEFALLDEATH01
* ANNEFALLDEATH02
* ANNEFALLDEATH03
* ANNEFALLDEATH04
* ANNEFALLDEATH05
* ANNEJUMP
* ANNELIGHTHIT02
* ANNELIGHTHIT03
* ANNELIGHTHIT05
* ANNELIGHTHIT06
* ANNELIGHTHIT07
* ANNELIGHTHIT08
* ANNELIGHTHIT09

Special Sounds (SPEC)
* SPEC-TOUR GUIDE
* SPEC-MAINFRAME BOOT RUN
* SPEC-MAINFRAME BOOT START
* SPEC-METAL SWITCH01
* SPEC-METAL SWITCH02
* SPEC-METAL SWITCH03
* SPEC-METAL SWITCH04
* Spec-Motorized Gate 01
* SPEC-MOTORIZED GATE START01 *
* SPEC-MOTORIZED GATE START02
* SPEC-MOTORIZED GATE B STOP
* Spec-Phone #
* Spec-Phone 1
* Spec-Phone 2
* Spec-Phone 3
* Spec-Phone 4
* Spec-Phone 5
* Spec-Phone 6
* Spec-Phone 7
* Spec-Phone 8
* Spec-Phone 9
* SPEC-PHONE Dial Tone
* SPEC-PHONE OPERATOR
* SPEC-WARNING SIREN
* SPEC-STEAM
* SPEC-STEAM02
* SPEC-CATTLE PROD
* SPEC-BUTTONS01
* SPEC-BUTTONS02
* SPEC-BUTTONS03
* SPEC-BUTTONS04
* SPEC-BUTTONS05
* Spec-Door Handle Open01
* Spec-Door Handle Open02
* Spec-Grinding Stone Run
* Spec-Keypad Denial01
* Spec-Keypad Denial02
* Spec-Keypad Denial03
* Spec-Keypad Confirmation01
* Spec-Keypad Confirmation02
* Spec-Keypad01
* Spec-Keypad02
* Spec-Keypad03
* Spec-Keypad04
* Spec-Keypad05
* Spec-Keypad06
* Spec-Keypad07
* Spec-Keypad08
* Spec-Vault Door01

Voice Sounds (V)
* VCRAYCOMPUTER
* VRADIO

Notes
* NOTE: Assigned to objects but sample does not play in TresEd. UPDATE: This is most likely because the given string name may trigger two or three various sounds relating to it. This is to prevent repetition, so that (for example) a bouncing basketball will make various sounds each time the sound is triggered.

** NOTE2: Not Tested (added after January 14th)

CREDITS
Sound catalog by MikeTheRaptor.
Special thanks to Andres James, TSOrd, Slugger, hppav, don vercetti, and the rest of TresCom.
Extra special thanks to Brady Bell and the rest of the Trespasser sound crew, especially Bill Brown for the music, Richard Attenborough, Minnie Driver, Seamus Blackley, and Steven Spielberg!
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