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hppav's Pine Valley Level

 
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hppav
Diehard Founder


Joined: 16 Nov 2008
Posts: 90
Location: Peru, Indiana

PostPosted: Thu Dec 04, 2008 9:58 pm    Post subject: hppav's Pine Valley Level Reply with quote

You can read more about this in my personal forum at the bottom of the forums. Anyway, I'm up to Version 18 now. That's 11 different working versions I have made in one day, a lot of work. *wipes sweat off of brow.*


This image shows the new canal and the old (and still meh) View Building model I made for PPV. The model will have to have things fixed on it before I consider it final. Also the canal walls will need a new texture and scripted to not cast a shadow.


The "hidden valley" is now a plantation plateau. There's plenty of room for coffee fields out here and the area now matches the "Forest.jpg" image better.


"A passcode let us control access to the valley and the power station beyond." Located just after the second gap in the road.


Overview of the Geothermal Plant. PPV's Control Building mockup is now placed within the plant.


Imported ALL of the foliage, rocks, sticks, etc from the Demo into the level. That took forever. There's still one model that I have a problem with and it's "VGiant Felled Tree00-00" and it's subobjects. TresEd and GeomAdd just don't like this. I think it may be that it has spaces in the name.


Now the power lines actually go to the area in Industrial Jungle!


The area of li_pv_01.tga, this pit is one of the parts of the main terrain file that I had originally made for PPV long before Draco and co made their own changes.

Things are going smoothly, as you can see. In fact things are going extremely smoothly. I have no idea why Remdul couldn't finish this though I think PPV went under because of the differing opinions amongst the group (Draco had his own idea, machf his own idea, etc. Draco was going to keep that hill which Remdul had proven years before shouldn't be there, etc).
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hppav
Diehard Founder


Joined: 16 Nov 2008
Posts: 90
Location: Peru, Indiana

PostPosted: Mon Dec 08, 2008 12:13 am    Post subject: Reply with quote

lol, the point of making it is to get it done. If someone doesn't agree with certain parts, then they can edit it at their leisure Razz

Anyway, I've been placing trees lately. What makes it so fun is the inconsistency between images. Some images have older versions of trees while others have newer versions (yet still not final versions), tree placement is inconsistent in spots between images. Some images have small clearings while others have the forest go on forever, etc. So I'm just focusing on creating the most memorable locations foliage wise from the PV screenshots we have. The rest gets to be artistic license.

Update on the li_pv_0.tga area. Copied a buncha trees Razz I still need to replace the one on the right with one of the DeadPines from the Lab level (which I do have imported, btw)


Another angle of that area.


The plantation house area, surrounded by trees that are at minimum 100 years old Razz Since it was abandoned in the 1860s, all that would be left indicating the plantation was ever there would be the house and parts of the "stone walls"

And there's a video of this last area, I'm just waiting for it to upload onto YouTube.

EDIT: Video uploaded!
http://www.youtube.com/watch?v=juRmS91ieJM
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TheRaptorKiller
TresProject Member


Joined: 17 Nov 2008
Posts: 4

PostPosted: Tue Dec 09, 2008 8:28 pm    Post subject: Reply with quote

Hey looking really awesome cant wait to play!!!
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Mickey
Diehard Founder


Joined: 11 Dec 2008
Posts: 2

PostPosted: Thu Dec 11, 2008 11:33 pm    Post subject: Reply with quote

Great work hppav Smile
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hppav
Diehard Founder


Joined: 16 Nov 2008
Posts: 90
Location: Peru, Indiana

PostPosted: Mon Dec 15, 2008 3:51 am    Post subject: Reply with quote

Thanks Mickey!

btw, I've set up your permissions, rank, etc. You should be able to access the admin panel now.
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